Drawn by the Rangers with their Bushido Morphers in Brush Mode, the Samurai Emblems give the Rangers
varrying abilities, most of which relate to their individual elements.
Kanji: fire (hi)
Info: drawn by Don to both morph, and summon the Lion Samurai Zord Emblem.
Kanji: wood (ki)
Info: drawn by Ken to both morph, and summon the Bear Samurai Zord Emblem.
Can also be used to summon logs to use against enemies.
Kanji: water (mizu/sui)
Info: drawn by Evan to both morph and summon the Dragon Samurai Zord
Emblem.
Kanji: earth (tsuchi)
Info: drawn by Mel to both morph and summon the Monkey Samurai Zord
Emblem.
Kanji: sky (ten)
Info: drawn by Lisa to both morph, and summon the Turtle Samurai Zord
Emblem.
Kanji: flame (honoo)
Info: drawn by the Red Ranger to fire a burst of flame at an enemy.
Kanji: leaf (ha)
Info: drawn by the Green Ranger to summon clusters of leaves that can be used
against enemies.
Kanji: grass (kusa)
Info: drawn by Ken while practicing wrting in the Kurosawa Dojo (episode 3).
When drawn by the Green Ranger, it can summon a thicket of grass that can hold
an opponent in place.
Kanji: wave (nami)
Info: drawn by the Blue Ranger to summon waves of water that can be used
against an enemy.
Kanji: splash (shibuki)
Info: drawn by Evan wrting in the Kurosawa Dojo (episode 3). Its effect when
written with a Bushido Morpher is unknown.
Kanji: dust (chiri)
Info: drawn by the Yellow Ranger to summon a massive amount of dust that can
be used against enemies.
Kanji: stone (ishi)
Info: drawn by the Yellow Ranger to summon a cluster of stones that can be used
against an enemy.
Kanji: wind (kaze)
Info: drawn by the Pink Ranger to to summon wind to blow enemies over.
Kanji: storm (arashi)
Info: drawn by the Pink Ranger to summon a more torrential burst of wind that is
more powerful than the wind Samurai Emblem.
Kanji: big (dai)
Info: when drawn on a Samurai Zord Emblem with the call of "Samurai Zord,
grow and unfold", causes the Samurai Zord Emblems to grow into their Samurai
Zord forms.
Kanji: combine (gou)
Info: when drawn, causes the Samurai Zords to combine into the Samurai
Megazord.
Kanji: slash (zan)
Info: while not actually drawn, does appear when the Samurai Megazord uses its
Samurai Slash attack to finish off an enemy.
Kanji: smoke (kemuri)
Info: drawn by the Red Ranger to summon a puff of smoke that can block an
enemy's view to allow the Rangers to escape if need be.
Kanji: ashes (hai)
Info: drawn by the Red Ranger to summon a pile of ash that can temporarily blind
an enemy.
Kanji: wash (sen)
Info: drawn by the Blue Ranger to create a small line of water that washes away
impurities from any surface.
Kanji: counter (han)
Info: when drawn, this Samurai Emblem has the ability to either neutralize an
enemy's attack, or undo any control an enemy may have over another Ranger
Kanji: bamboo (chiku)
Info: when drawn by the Green Ranger it can summon a bamboo chute from out of
the ground.
Kanji: cloud (un)
Info: when drawn by the Pink Ranger it can summon a cloud that can catch falling
objects or Rangers.
Kanji: stick (bou)
Info: when drawn by the Green Ranger, it can summon a stick that can be used as
either a throwing or melee weapon.
Kanji: super (chou)
Info: when drawn by the Rangers, it can initiate the Megazord super formation known
as the Tri Element Samurai Megazord.
Kanji: rain (ame)
Info: when drawn by the Blue Ranger, it can summon a cloud that can pour a massive
amount of water that is concentrated in one spot.
Kanji: sand (suna)
Info: when drawn by the Yellow Ranger, it can summon a massive amount of sand
that can immobilize an enemy.
Kanji: shogun
Info: while not actually used by the Shogun Ranger, this Emblem does appear on the
screen of the Origami Morpher.
Kanji: light (hikari)
Info: the Shogun Ranger's helmet Emblem. The Origami Morpher input code for this
Emblem is "54448".
Kanji: squid (ika)
Info: when used by the Shogun Ranger, in conjunction with the Marine Disk, it can
summon the Marine Squid Samurai Zord. The Origami Morpher input code for this
Emblem is "77843".
Kanji: illuminate (shou)
Info: when used by the Shogun Ranger, it can brighten up any darkened area. The
Origami Morpher input code for this Emblem is "4558646283".
Kanji: flash (sen)
Info: when used by the Shogun Ranger, it can create a blinding flash of light that can
stun any enemy. The Origami Morpher input code for this Emblem is "35274".
Kanji: shimmer (kou)
Info:when activated this Emblem causes the gold-colored parts of the Shogun Ranger’s
suit to sparkle in order to confuse enemies. The Origami Morpher input for this
Emblem is “7446637”.
Kanji: shine (kagayaku)
Info: when activated, this Emblem creates a blinding light that can be used to make a
quick escape from an enemy. The Origami Morpher input for this emblem is “74463”.
Kanji: bright (mei)
Info: when activated, the Emblem acts has an infrared-like ability to identify things on
the ground that cannot be seen by the naked eye. The Origami Morpher input for this
Emblem is "274448".
Kanji: crayfish (ebi)
Info: when used by the Shogun Ranger in conjunction with the Shogunate disk, is can
summon the Shogunate Crayfish Samurai Zord. The Origami Morpher input code for
this Emblem is “27293474”.
Kanji: active (katsu)
Info: a one-time use Emblem used by the Shogun Ranger is activate the Shogunate
Crayfish. The Origami Morpher input code for this Emblem is “228483”.
Kanji: change (hen)
Info: used by the Shogun Ranger to transform the Shogunate Crayfish into the
Shogunate Megazord. The Origami Morpher input code for this Emblem is “242643”.
Kanji: east (higashi)
Info: while not actually typed on the Origami Morpher, this Emblem activates the
Shogunate Megazord’s east face, and default formation.
Kanji: west (nishi)
Info: while not actually typed on the Origami Morpher, this Emblem activates the
Shogunate Megazord’s west face.
Kanji: south (minami)
Info: while not actually typed on the Origami Morpher, this Emblem activates the
Shogunate Megazord’s west face.
Kanji: north (kita)
Info: Coming Soon
Kanji: thrust (totsu)
Info: Coming Soon