Name: Dump 1
Info: Paul's D.A.T.A. Trekker. Dump 1 is a dump truck that can carry dirt and has two arms that
extend from its rear. Dump 1 can also fire lasers at an enemy.
Name: Formula 2
Info: Mark's D.A.T.A. Trekker. Formula 2 is a six-wheeled racecar capable of high speeds. The front
of the vehicle can flip up to reveal a missile launcher that can fire numerous missiles at an enemy.
Name: Gyro 3
Info: Eddie's D.A.T.A. Trekker. Gyro 3 is a gyrocopter that can achieve great heights, and fire lasers.
Name: Dozer 4
Info: Rachel's D.A.T.A. Trekker. Dozer 4 is a bulldozer that can break through rock, and its front
shovel can be used to flip over an enemy.
Name: Marine 5
Info: Kia's D.A.T.A. Trekker. Marine 5 is a submarine capable of great depths. When surfaced
Marine 5 has laser cannons that can be fired at an enemy.
Name: D.A.T.A. Megazord
Info: the combination of Dump 1, Formula 2, Gyro 3, Dozer 4, and Marine 5. The D.A.T.A. Megazord
is equipped with the D.A.T.A. Axe a pickaxe that can break through anything, and the D.A.T.A. Scoop
a shovel that can dig up anything or flip over an enemy. The D.A.T.A. Scoop and Axe can combine in
the D.A.T.A. Saber a powerful sword that can deliver a devastating blow to an enemy.
D.A.T.A. Megazord Drill Mode
Name: Drill 6
Info: the first auxiliary D.A.T.A. Trekker. Drill 6 is a drill tank capable of digging into the ground to
create tunnels to reach areas that are typically inaccessable to the other Trekkers. When Drill 6 combines
with the D.A.T.A. Megazord it activates the D.A.T.A. Megazord Drill Mode, which utilizes all of Drill
6's abilities as well as delivers the devastating Screw Attack.
D.A.T.A. Megazord Shovel Mode
Name: Shovel 7
Info: the second auxiliary D.A.T.A. Trekker. Shovel 7 is a steam shovel capable of digging though
anything. Its shovel arm can also grab onto anything. When combined with the D.A.T.A. Megazord it
activates the D.A.T.A. Megazord Shovel Mode, which uses some of Shovel 7's abilities as well as using
the end of the shovel as a shield, and delivers the final blow with the Shovel Punch attack.
Name: D.A.T.A. Megazord Drill and Shovel
Info: the combination of the D.A.T.A. Megazord with Drill 6, and Shovel 7. The D.A.T.A. Megazord has
the abilities of Drill Mode and Shovel Mode, but combined into one.
D.A.T.A. Megazord Mixer Mode
Name: Mixer 8
Info: the third auxiliary D.A.T.A. Trekker. Mixer 8 is a cement mixer that can create a very stable
cement that can be used to constrict an enemy. When combined with the D.A.T.A. Megazord Mixer 8
activates the Megazord's Mixer Mode, which can fire fire the cement that Mixer 8 creates.
Name: D.A.T.A. Megazord Drill and Mixer
Info: the combination of the D.A.T.A. Megazord, Drill 6, and Mixer 8. In this form the D.A.T.A.
Megazord has the abilities of Drill Mode and Mixer Mode, but combined into one.
D.A.T.A. Megazord Crane Mode
Name: Crane 9
Info: the fourth auxiliary D.A.T.A. Trekker. Crane 9 is a crane that extend a powerful hook that can
attach to anything to lift anything up. When combined with the D.A.T.A. Megazord Crane 9 acitvates
Crane Mode, which allows to D.A.T.A. Megazord to grab onto things with Crane 9's hook.
Name: D.A.T.A. Megazord Drill and Crane
Info: the combination of the D.A.T.A. Megazord with Drill 6 and Crane 9. Like similar other
combinations the D.A.T.A. Megazord Drill and Crane has the abilities of both of the auxiliary
Trekkers combined into one. It has Crane 9's ability to use its hook to latch onto anything as well as
Drill 6's ability to drill through anything.

Name: D.A.T.A. Megazord Auxiliary Mode
Info: the combination of Dump 1, Formula 2, Gyro 3, Dozer 4, Marine 5, Drill 6, Shovel 7, Mixer 8,
and Crane 9. When Chaotros arrived on Earth, he offered to join up with the Rangers in order to
defeat Insidia once and for all. however the Rangers declined the offer, and Chaotros in turn sent two
powerful monsters, which were too much for the D.A.T.A. Megazord even with Drill 6, and Mixer 8
attached. However Doc was able to eliminate a failsafe device he had installed in the auxiliary
Trekkers in the case that combining more than two with the Megazord at a time was too much. With
the elimination of this device, the Rangers now have access to a nine Trekker combination with
Auxiliary Mode. Like previous D.A.T.A. Megazord/auxiliary Trekker combos, Auxiliary Mode has
most of the abilities of the auxiliary Trekkers combined with the D.A.T.A. Megazord.

Name: Jet 10
Info: the tenth D.A.T.A. Trekker. Jet 10 is a jet capable of high speeds in the air, great
maneuverability, and can even hover. Jet 10 is also equipped with laser blasters, and can drop bombs
on any opponent. This Trekker can also combine with the D.A.T.A. Megazord in Auxiliary Mode to
form the D.A.T.A. Trek Megazord.
Name: D.A.T.A. Trek Megazord
Info: the combination of Dump 1, Formula 2, Gyro 3, Dozer 4, Marine 5, Drill 6, Shovel 7, Mixer 8,
Crane 9, and Jet 10. The D.A.T.A. Trek Megazord is the ultimate combination, using the power of 10
D.A.T.A. Trekkers at once. It has flight capabilities, and is armed with the Gyro Typhoon technique,
which uses the gyros from Gyro 3, and the Flying Blast Technique that can take out any enemy.
Name: Fire 11
Info: the first Rescue Trekker, and the Siren Ranger's main Trekker. Fire 11 is a fire engine capable of
shooting high-pressure water blasts at fires or an enemy.
Name: Aider 12
Info: the second Rescue Trekker. Aider 12 is an ambulance that is used as a drone by the Siren
Ranger. Aider 12 is capable of firing lasers at an opponent, and can hover in the air.
Name: Police 13
Info: the third Rescue Trekker. Police 13 is a police squad car that has the same abilites and function as
Aider 12.
Name: Siren Blast Megazord
Info: the combination of Fire 11, Aider 12, and Police 13. The Siren Blast Megazord is armed with twin
water cannons on its shoulders, and twin laser blasters on each of its knuckles. The Siren Blast Megazord
also has the ability to duck underneath any oncoming attacks thanks to the jack within Fire 11's cockpit,
and can deliver the Tidal Blast attack to finish off an enemy.
Name: Siren Blast Megazord Drill and Shovel
Info: the combination of the Siren Blast Megazord with Drill 6, and Shovel 7. Like other
Megazord/Auxiliary Trekker combinations the Siren Blast Megazord Drill and Shovel combines the
abilities of Drill 6 and Shovel 7 into one, on top of the Siren Blast Megazord's abilities. This mode also
allows for the devastating Triple Blast Strike attack.
Name: Siren Blast Megazord Drill and Mixer
Info: the combination of the Siren Blast Megazord with Drill 6 and Mixer 8. Like previous
Megazord/Auxiliary Trekker combinations this allows the Siren Blast Megazord to combine its power
with Drill 6 and Mixer 8 allowing for both Drill 6's drilling abilities and Mixer 8's cement shooting.
Name: D.A.T.A. Megazord Aider and Police
Info: the combination of the D.A.T.A. Megazord with Aider 12 and Police 13. Like other Trekker
combinations this form gives the D.A.T.A. Megazord the power of Aider 12 and Police 13, as well as the
Knuckle Shot attack.
Name: Siren Blast Megazord Dozer and Marine
Info: the combination of the Siren Blast Megazord and Dozer 4 and Marine 5. In this form the Siren
Blast Megazord has access to the D.A.T.A. Saber and can perform the D.A.T.A. Megazord's finisher.
Commander 14
Carrier 15
Fighter 16
Attacker 17
Roader 18
Name: Voyager Trekkers
Info: the S.G.S. had initially built and designed these in an attempt at replicating what Doc had
previously done with the D.A.T.A. and Rescue Trekkers. However problems occured and the Voyager
Trekkers proved to be weaker individually than the other Trekkers. The Voyager Trekkers were then
sent to Doc to fix whatever problems they had, but Doc ran into the same problems as the S.G.S. It was
not until Paul made the suggestion that the Voyager Trekkers should have an alternate combined form
that Doc was able to resolve these problems and get them operational.
Name: Navigator Battleship
Info: the Voyager Trekkers' alternate combination, and the one they start out in. The Navigator
Battleship can travel on both sea and land, and once on land the roller on Roader 18 can be used to
crush anything in the Battleship's path. The Navigator Battleship is armed with numerous missile
launchers and laser turrets, which can be used to target and destroy any enemies. The Red, Black, Blue,
Yellow, and Pink Rangers sit in their respective Voyager Trekker's cockpit when in this form.
Name: Navigator Megazord
Info: the Voyager Trekkers' main combination. The Navigator Megazord is the most powerful Megazord
yet. Capable of using the missile launchers and laser turrets from Carrier 15, and Fighter 16 the Navigator
Megazord had an almost endless supply of ammo. The Navigator Megazord also has the Double Screw
Punch attack that can take out nay monster.
Name: Navigator D.A.T.A. Megazord
Info: the combination of the D.A.T.A. Megazord and the Navigator Battleship. In this combination that
D.A.T.A. Megazord rides on the Battleship, which also combines the abilities of the D.A.T.A. Megazord
and the Navigator Battleship into one.
Name: Trek Megazord
Info: the combination of Drill 6, Shovel 7, Mixer 8, Crane 9, and Jet 10. Conroy made the modifications
to those Trekkers, because when he was still Dr. Venge we always wanted to see them combine into their
own Megazord. His modifications were a success, and the result is the Trek Megazord. The Trek
Megazord uses the parts from Drill 6 and Shovel 7 as its major weapons, and has an attack known as the
Digital Flash to finish off enemies.